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Panzer corps 2 button interface controls
Panzer corps 2 button interface controls










panzer corps 2 button interface controls

Added tooltips to unit class, movement type and target type icons in Unit Details Choose the mode which works best for you. Two-button mode allows to select units with left button and give orders with right button. Added new option Display/UI -> Mouse Interface. Can be used to hide abandoned games and reduce the clutter in the list. Added a button ("-") to hide MP games from the list. Finished games now have "VIEW" button to review game ending Fixed units purchased by the opponent sometimes visible through the fog of war Fixed occasional camera jumps into the fog when two enemies are fighting each other there Fixed damage and combat event popups sometimes appearing in the fog when two enemies are fighting each other Fixed a random crash which could happen in Multiplayer game list Fixed several more issues which could prevent old games from loading Random maps now support team mode where two people can play in coop as a team, or several teams of two players each can compete with each other in FFA Random maps can now be created for up to 8 human players in FFA mode (Survival, Attack and Defense are still limited to two human players) All Multiplayer games now allow to specify a number of advanced options: randomness, weather, supply, fog of war, shroud, custom army. Victory conditions and unit generation logic reworked for all mission types Number of slots increased on most map sizes Prestige income from all flags increased in FFA missions Starting prestige and prestige per turn generally increased Random map is now assigned random location and season Distribution of victory hexes has been made more uniform The AI will purchase units in FFA missions Starting force on random maps now includes a random number of aircraft More factions: Poland (in 1939) and France and Hungary (in 1939-1940) can also be selected. Each player can be assigned a specific or random faction Year - select any year from 1939 to 1945 for the upcoming battle, or use "no year" to have access to all equipment (as it worked before) Random map interface has been improved, and the following new options added: Units with "hold position (active)" order will capture flags if presented with an opportunity The AI now better understands the value of reducing entrenchment

panzer corps 2 button interface controls

The AI will now prefer to force a surrender instead of outright killing a unit The AI will now prefer to force retreats into disadvantageous terrain The AI will now approach victory hexes, supply hexes, flags and river crossings hidden in the fog more carefully The AI can now use "Forced March" ability The AI will now switch units more often Attacker AI will now try to rebase aircraft closer to the front line

PANZER CORPS 2 BUTTON INTERFACE CONTROLS HOW TO

The AI now understands how to use mount-move-unmount action The AI will now put more emphasis on escorting its bombers with fighters Improved value calculation when deciding if a combat is favorable or not Order in which the AI moves its units has been improved Added FPS display to Options (bottom-right corner) so that it's easier to see what effect various settings have Added a new setting to control number of trees (Options -> Video -> Forest Quality) Fixed "script not found" error when running custom campaigns from Documents/My Games/Panzer Corps 2/Campaigns Fixed the problem in Persia map where soviet aircraft crashed to the ground even though there are other soviet airfields available Fixed unit trait icons being mirrored in the right UI panel Fixed autosave filtering in localized versions (will only work with new autosaves) Fixed entrenchment sometimes going over maximum

panzer corps 2 button interface controls

Fixed units in reserve triggering "below maximum strength" warning when ending the Deployment Phase Fixed display of captured strength in on-screen notification Fixed "Reduced Slots" and "Zero Slots" heroes incorrectly changing slots of units in Reserve Fixed high ground status getting lost after split Fixed transport options for captured towed guns Fixed destroyers not attacking coastal hexes Fixed "Low Altitude Attack" trait in Anti-air vs. Fixed bug with units losing medal effects when going to the next mission in the campaign Fixed the problem with start of turn autosaves not writing for some players












Panzer corps 2 button interface controls